Sculpted Prims for Blender

5 05 2007

The new beta is just out of the door, featuring both voice and sculpted prims, the first cool thing is around.

The problem with sculpted prims right now was of course that no conversion script for the open source 3d program Blender was given from the start. But Second Life resident Amanda Levitsky just did it and created a tutorial on how to make sculpted prims with Blender. You can find it here.

I certainly looks like something for which you need a bit of understanding of Blender and UV textures and the like but from what I see there I guess the first steps are merely setup and then you can go from there and form your object. Of course one needs to learn about Blender which is surely more complex than the Second Life Building tools, but a lot of tutorials are around.

Great news and I love it when I see things like this happen where a resident just jumps in and creates the missing pieces. Another reason to opening up whatever platform is out there.

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9 responses

6 05 2007
Baba

nice

6 05 2007
troymcluhan

Wow, that didn’t take long!

11 05 2007
DanteJones Laszlo

Great news.

Time for me to brush up on my Blender skills.

It’s good to know that using FOSS software you can generate all the content you want in SL. This makes it a lot easier for people to be creative and improves the quantity and even quality of builds in SL.

Woo Hoo!

14 05 2007
Jeff Barr’s Blog » Links for Monday, May 14, 2007

[…] Tao Takashi: Sculpted Prims for Blender – “The problem with sculpted prims right now was of course that no conversion script for the open source 3d program Blender was given from the start. But Second Life resident Amanda Levitsky just did it and created a tutorial on how to make sculpted prims with Blender.“ […]

15 05 2007
Michael

If only there’d be an exporter for Cinema 4D to…

15 05 2007
Michael

“too” – bad grammar day

23 05 2007
ranya

i wish that there was an exporter for wings 3D

15 11 2007
Alexander Schimkat / Alex808 Drumbeat

Hi Michael

We have developed an export tool for Cinema 4D, AutoCAD, 3ds Max etc and Second Life. Just drop us a line if you are interested.

Cheers, Alex

16 11 2007
taotakashi

What about releasing it to the public?🙂

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