Lots of discussion was going on recently about people getting or not getting it. Speaking of course of Second Life. So here’s another one who first thought he’s too old to eventually “get it”. (actually I don’t care that much about whether people get it or not.. Some do not get chatting or blogging and in Germany only few get it anyway😉
I am speaking of John Lam and his blog post which I just discovered. He was hanging around with Miguel de Icaza (of Gnome and Mono fame) and Jim Purbrick. Now Jim Purbrick is better known to Second Lifers as Babbage Linden and thus he tried to explain the idea behind SL. John also listened to a talk by Cory Ondreyka/Linden which eventually made him get it. The key points in this talk quoted from the post are:
- It is not a ‘game’, because games have objectives, winners and losers, ‘leveling’ etc.
- A virtual world where computing resources are represented by a land ‘proxy’. More land equals more CPU resources in Second Life.
- More land equals more money that you pay per month. This lets people pay for more power.
- Vibrant and growing internal economy – $1.3M USD exchanged hands in July.
- 140,000 residents in July sold 380,000 items
- You have intellectual property rights to things you create in Second Life. Case of Tringo which has been licensed for distribution in the ‘real world’.
- Whereas only 3% of web users have ever created any content, 65% of Second Life have created content. That translates into 36,000 hours of content creation per day. Currently that’s 23TB worth of user-created data.
- 15% of their users have written code in Linden Scripting Language.
- 350,000 residents in Second Life, growing at a rate of 15% per month.
- Median age of 32 years (there goes my ‘too old to get it’ argument).
- Gender neutral by hours of use.
He also mentioned the Beyond Broadcast Conference at the Berkman Center at Harvard (I just did some video shooting for them btw🙂 ) and the by now famous photo by Steve Garfield. It also seems that good keeps happening as results of that conference, the last one being “The Infinite Mind” being inspired to do stuff in Second Life.
So he’s hooked and I hope he will tell us how his SL explorations work out.