
The new beta is just out of the door, featuring both voice and sculpted prims, the first cool thing is around.
The problem with sculpted prims right now was of course that no conversion script for the open source 3d program Blender was given from the start. But Second Life resident Amanda Levitsky just did it and created a tutorial on how to make sculpted prims with Blender. You can find it here.
I certainly looks like something for which you need a bit of understanding of Blender and UV textures and the like but from what I see there I guess the first steps are merely setup and then you can go from there and form your object. Of course one needs to learn about Blender which is surely more complex than the Second Life Building tools, but a lot of tutorials are around.
Great news and I love it when I see things like this happen where a resident just jumps in and creates the missing pieces. Another reason to opening up whatever platform is out there.
Technorati Tags: secondlife, sculpted prims, lindenlab, blender, 3d, virtualworlds









nice
Wow, that didn’t take long!
Great news.
Time for me to brush up on my Blender skills.
It’s good to know that using FOSS software you can generate all the content you want in SL. This makes it a lot easier for people to be creative and improves the quantity and even quality of builds in SL.
Woo Hoo!
[...] Tao Takashi: Sculpted Prims for Blender – “The problem with sculpted prims right now was of course that no conversion script for the open source 3d program Blender was given from the start. But Second Life resident Amanda Levitsky just did it and created a tutorial on how to make sculpted prims with Blender.“ [...]
If only there’d be an exporter for Cinema 4D to…
“too” – bad grammar day
i wish that there was an exporter for wings 3D
Hi Michael
We have developed an export tool for Cinema 4D, AutoCAD, 3ds Max etc and Second Life. Just drop us a line if you are interested.
Cheers, Alex
What about releasing it to the public?